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Resident Evil: Requiem brings survival horror back to its roots

Cover Image for Resident Evil: Requiem brings survival horror back to its roots

Resident Evil: Requiem was officially revealed during The Game Awards 2025, and it immediately signaled a shift in tone for Capcoms long running horror franchise. After several action leaning entries and experimental structures, Requiem is positioned as a deliberate return to slower, heavier survival horror. The announcement trailer focused less on spectacle and more on unease, isolation, and dread, making it clear that fear is once again the core design pillar.

Capcom did not rely on nostalgia alone to sell the reveal. Instead, the studio framed Requiem as a natural evolution of modern Resident Evil, blending the polish of recent titles with the oppressive atmosphere that defined the early games. The result is a project that feels familiar, but also intentionally restrained.

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Table of Contents

A darker tone and grounded horror focus

From the first moments shown, Resident Evil Requiem emphasizes vulnerability. The environments appear claustrophobic and decayed, with limited lighting and an oppressive soundscape doing most of the work. Combat looks slower and more deliberate, suggesting that ammo management and positioning will matter far more than raw reflexes.

Capcom has described the game as survival first, action second. Encounters are meant to feel dangerous, not empowering. Enemies are fewer, but more threatening, and avoidance is presented as a valid and sometimes necessary option. This philosophy aligns closely with what longtime fans associate with classic Resident Evil.

New setting, familiar dread

While Capcom has not yet shared extensive story details, Requiem introduces a new location rather than revisiting Raccoon City or other established hubs. The setting appears isolated, cut off from outside help, and steeped in a slow burning biological disaster rather than an immediate outbreak.

Environmental storytelling plays a major role. Abandoned rooms, subtle visual cues, and scattered documents hint at events that unfolded long before the player arrives. This approach reinforces tension without relying on constant jump scares, allowing the horror to build naturally over time.

Gameplay philosophy and player pacing

Resident Evil Requiem is designed around careful exploration. Inventory management, limited saves, and meaningful resource decisions all return as central mechanics. Capcom has stated that they want players to feel uneasy even when nothing is happening, a hallmark of the series strongest entries.

Puzzle design is also receiving renewed focus. Instead of simple key hunts, puzzles are integrated into the environment and narrative, requiring observation and patience rather than brute force progression.

Why Resident Evil Requiem matters

Resident Evil Requiem represents confidence. Rather than chasing trends or escalating action endlessly, Capcom is doubling down on tension and restraint. For a franchise that helped define survival horror, this is not just a creative choice, but a statement.

If Capcom delivers on its promises, Requiem could stand alongside the most respected entries in the series, not by being louder or bigger, but by being quieter, darker, and far more unsettling.

Resident Evil Requiem - Reveal Trailer

Frequently Asked Questions

What is Resident Evil Requiem?Show

Resident Evil Requiem is the next mainline survival horror entry from Capcom, focusing on atmosphere, tension, and classic horror pacing.

When does Resident Evil Requiem release?Show

Capcom has confirmed a release for February 27th, 2026.