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Fellowship Vigour Guide – Abilities, Gameplay, and Tips

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Who is Vigour in Fellowship?

Vigour is the archetypal support hero in the Fellowship Open Beta, a ranged healer who balances direct healing with proactive damage mitigation. Vigour's Radiant Rune mechanic requires players to constantly weave in builder spells like Dawnflare, then spend those runes on powerful abilities such as Rune of Renewal or Luminous Barrier. The result is a playstyle that rewards preparation and timing just as much as raw reaction speed.

Playing Vigour

The key to playing Vigour effectively is understanding when to build and when to spend. During light damage phases you should use Dawnflare to maintain rune flow while contributing modest damage, ensuring you have resources banked for the next big spike. When enemies begin to pressure the party, those runes are converted into shields, barriers, or empowered healing that can stabilize the group quickly. Wasting runes by sitting at maximum or overhealing when allies are healthy is the fastest way to run out of mana and leave your team vulnerable.

His direct healing is straightforward but powerful, allowing him to reactively patch up sudden damage with Heal or Circle of Light. However, Vigour shines brightest when anticipating incoming mechanics. Casting Luminous Barrier before a heavy hit, or timing Rune of Renewal as sustained damage ramps up, reduces the strain on your mana bar and keeps the party healthy without panic casting. His Spirit Ability, Avatar of Light, is a trump card: instantly restoring the entire group while entering an Enlightened state where heals become faster, cheaper, and spammable. Knowing when to hold this ability and when to unleash it can define success in the hardest encounters.

Talent Build and Stats

Stats, Stat Effects and Stat Priority

  • Critical Strike: Makes abilities sometimes deal twice as much damage and/or healing. Abilities that affect more then one ally or enemy, can have individual effects crit.
  • Expertise: Increases all forms of Damage, Healing and Absorb effects Vigour deals.
  • Haste: Lowers the cooldown of abilities such as Radiant Blast, Dawnbreaker Orb and Circle of Light. Also increases the cast speed of Dawnflare and Greater Heal (currently, the tooltip does NOT reflect this). And this makes Soulbrand tick its damage over time effect quicker.
  • Spirit: Has a small chance to give some mana back. When it gives mana back, it also grants a single Radiant Rune. Spirit also charges your Ultimate slightly quicker. Based on how Vigour heals, optimizing your Rune production while still maintaining a constant strong healing, your stat priority for non-endgame builds (at least anything before 2.5k dungeon rating) is as follows: Haste >> Expertise >> Critical Strike >> Spirit

Talent Build

One of the strongest builds until you hit endgame, post 2.5k dungeon rating, is the AoE build where your main healing comes from Radiant Blast and Dawnbreaker Orb. In order to use this build, positioning is key as you want to hit as many people with both abilities, while also hitting as many enemies as possible. Your filler is either Greater Heal on targets that need a bit more (in combination with Rune of Renewal on a tank if needed) or it will be Dawnflare to deal some damage as well as generate Radiant Runes. Use Luminous Barrier on allies that have an ability coming in, as it is instant cast and stronger then Greater Heal. There are a few key talents that will majorly help you out with this build

Key Talents:

  • Master of Triage: Getting a free Greated Heal, at 30% strentgh, whenever you build a Radiant Rune is one of the easiest passive healing you can get. This build will constantly generate Radiant Runes so this is quite a bit of healing over the course of a dungeon or raid.
  • Epiphany: Dawnflare, Soulbrand and Radiant Blast have a small chance to reset the cooldown of Dawnbreaker Orb and make it not go on cooldown when used next.
  • Meticulous Runesmith: Dawnbreaker Orb gives an Absorb Shield equal to the healing it does. This basically doubles the strength of Dawnbreaker Orb and the shield even last 50% longer then Luminous Barrier. Very effective during constant damage phases.
  • Dawnbreaker's Legacy: A flat 25% Critical Strike Chance for Dawnbreaker Orb means you have, aproximately one Critical Strike per cast, if you are good enough to hit all four players. But when the heal is a Critical Strike, the absorb shield from Meticulous Runesmith doubles as well, giving you a twice as strong shield during high damage phases, which is particularly powerful on boss fights in raids.
  • Beacon in the Dark: A small chance that are and Radiant Blast, reset the cooldown of Radiant Blast and make the next use have an increased 50% Critical Strike Chance.
  • Grand Design: Being able to overcharge Rune of Renewal and Luminous Barrier for twice the runes, but on your entire group, is super powerful and makes Luminous Barrier even better then it already is in high damage phases. On enemy packs where you notice you are about to overcharge on runes, Overcharging Soulbrand to deal some easy damage is a very nice benefit.

Situational Talents:

  • Well of Knowledge: Although Vigour should never really struggle with Mana issues, if for some reason you do, this talent can help you get quite some more mana back, as it scales with our most important stat, Haste.
  • Alacritous Healing: A shorter Greater Heal with an increased Cirtical Strike Chance makes this for a better filler. If you notice you tend to fill up people their health often

Strategy Tips

Good positioning is essential. Keeping your party in front of you will optimize the healing from Radiant Blast and Dawnbreaker Orb, letting you affect multiple allies at once. It also makes it easier to maintain awareness of both enemy attacks and ally health bars. Unlike damage dealers who can focus on their rotations, Vigour players must always split attention between rune management, mana efficiency, and reading the battlefield. A calm healer who knows when to pre-shield and when to go all-in with Avatar of Light can carry a group through challenges that would otherwise overwhelm them.

Common Mistakes

Thinking you are a healer, and not a damage dealer. As weird as this might sound, in Fellowship, there are no healers that are only healers. If you dislike dealing damage and optimizing your damage, as a healer, there is some very bad news for you... You will either dislike healing in Fellowship, or be very bad at healing in Fellowship. Since dungeons are on a timer, everyone needs to optimize their damage and deal as much as possible. Luckily, this can be very easy with Vigour, as his main forms of damage, will either also heal allies, or generate Radiant Runes which you then can use to heal more efficiently. However there is a mindset that you need to have in order to be efficient, effective and good at healing in Fellowship.

Dawnflare and the damage component of Radiant Blast are both effective in generating Radiant Runes. It will also speed up your dungeon or raid slightly. If you are not dealing damage, you are effectively slowling down your group and making your healing job harder in the process. It also often means you are hard casting heals on people who do not actually need it. Yes, as a healer your job is to keep people alive. But filling people their health bars, is actually a very inefficient way to do that. A lot of Vigour his healing, comes from passive effects such as Master of Triage or group heals like Radiant Blast and Dawnbreaker Orb. Everytime you fill some one healthbar up with Greater Heal, you are essentially lowering your effectiveness with his better, more efficient healing. Greater Heal, should only be hard cast on targets that need healing right now, and not on targets that are above 65% to 75% health. Let them be at that percentage, and let them be hit by Dawnbreaker Orb, Radiant Blast or a free, random and automatic Greater Heal from Master of Triage. If they take more damage, you can still hard cast a Greater Heal on them later.

Another very comon mistake is precasting Rune of Renewal too much on targets in preparation for damage incoming. It consts a Radiant Rune (or two if you group cast it with Grand Design)

Final Thoughts

Vigour is not the flashiest hero, but his steady presence defines whether a Fellowship run succeeds or falls apart. By balancing rune generation, proactive shielding, and reactive bursts of healing, he turns chaotic fights into survivable battles. Mastering him means mastering patience and foresight—two qualities that make Vigour one of the most rewarding characters to play.

Fellowship | Hero Spotlight: Vigour