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Diablo 4 Season 4: Finally, Loot That Doesn't Suck

Cover Image for Diablo 4 Season 4: Finally, Loot That Doesn't Suck

After Season 3's failed companion system, Diablo 4's Season 4 launched May 14, 2024, with the courage to admit the loot system was fundamentally broken. Loot Reborn isn't just another seasonal gimmick - it's the itemization overhaul that should've shipped at launch.

Less Junk, More Power

Remember sorting through 50 legendary drops to find one worth keeping? Gone. Items now drop less frequently but pack meaningful affixes. Legendaries carry 3 affixes (down from 5+), Rares have 2. Each affix actually matters instead of "+2% damage to chilled enemies on Tuesdays."

No more conditional nonsense. You get straightforward boosts: movement speed, max life, skill ranks. Numbers you can understand without a spreadsheet.

Tempering: Build Your Perfect Weapon

The Blacksmith finally serves a purpose beyond salvaging. Tempering lets you add new affixes to gear, but with limited durability - you can't reroll forever chasing perfection. It's crafting with consequences, forcing actual decisions instead of mindless clicking.

Want crit damage? Add it. Need resource generation? Temper it on. Your gear becomes yours, not RNG's.

Masterworking: The Real Endgame

Masterworking uses materials from The Pit of Artificers to upgrade all affixes on your gear. Every 4th tier massively boosts one random affix, turning it blue, then yellow, then orange if you're blessed by RNGesus. It's the chase within the chase - perfect gear can always get more perfect.

Greater Affixes add another layer, offering 1.5x power versions of normal affixes exclusive to World Tier 4. Finally, a reason to push past WT3.

Codex of Power Actually Works

Legacy Aspects automatically upgraded when you logged in. The Codex now shows all available Aspects with their roll ranges. Find a max roll? It's saved forever. No more hoarding stash tabs full of "maybe useful" aspects.

The Eternal Realm Lives

Unlike previous seasons, these changes hit both Seasonal and Eternal realms. Your standard characters benefit too. Blizzard finally realized dividing the playerbase with fundamental system changes was idiotic.

Season 4 proves Diablo 4 can evolve. The loot system went from tedious to engaging, giving players agency over their builds while maintaining the dopamine hit of finding upgrades. It only took a year to deliver the game we wanted at launch, but better late than never.