Diablo IV Season 10 – Chaos Power Guide and Gameplay

For Diablo IV Season 10: Infernal Chaos, Blizzard made some big improvements and strides towards more fun and longer lasting gameplay viability. The centerpiece of this season is the introduction of Chaos Powers, these new Season 10 powers are a new system that layers unpredictable but rewarding perks onto your builds. These powers open the door for fresh strategies, revive old playstyles, and make even experimental setups worth exploring. Season 10 is all about embracing the chaos and discovering how far you can push your class when risk and reward collide.
Chaos Powers — Embrace the Risk, Reap the Reward
Chaos Powers are the defining mechanic of Diablo 4 Season 10. They add an unpredictable but highly rewarding layer of customization to every build. These powers aren't simple stat boosts. Instead, they introduce modifiers, trade-offs, and even restrictions that push you to rethink how your skills and passives interact.
Infernal Chaos Powers come in four tiers of rarity: Magic, Rare, Legendary, and Unique. Each class can access a shared pool of general powers along with class-specific options at every rarity. You can equip up to three non-Unique powers and one Unique power at a time, which makes choosing the right combination critical for both damage and survivability.
The design of these powers revolves around risk and reward. These Chaos abilities may grant a huge offensive bonus like guaranteed critical hits or explosive bursts of damage, but in return it may add cooldowns, drain resources faster, or reduce healing. The strongest builds in Season 10 are the ones that lean into these trade-offs and convert the downsides into manageable quirks.
Magic Chaos Perks
Accelerating Chaos
Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 40 damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.
Invigorating Attacks
Every 5 seconds, your next Basic Skill generates an additional 50% of your Maximum Primary Resource when Cast, but your Basic Skills deal 30% reduced damage.
Unstable Power
Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50% increased damage, but the power is unstable, giving them a 3 second Cooldown.
Dual Threat (Barbarian Only)
Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50% of normal damage.
Overabundance (Druid Only)
Every 100 Spirit you generate above your Maximum increases your damage by 50% for 5 seconds. This bonus stacks up to 3 times, but does not refresh.
Grim Reapers (Necromancer Only)
Your Skeleton Warriors' attacks have a 25% chance to use Reap dealing 50% of normal damage instead of their regular attack.
Unpredictable Alchemy (Rogue Only)
Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20% increased damage.
Explosive Combinations (Sorcerer Only)
Casting a Basic Skill increases your damage by 10% for 5 seconds, stacking up to 3 times.
Alacrity (Spiritborn Only)
Your Basic Skills gain 10% increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.
Rare Chaos Perks
Erupting Chaos
Chaotic Bursts randomly erupt around you in combat, dealing 40 damage of your highest damage type. Your Chaotic Bursts additionally deal 100% of their initial damage over 4 seconds.
Power Siphon
Your Core Skills deal 50% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.
Alternating Alterations
Casting a Core Skill empowers your next Non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and increasing its damage by 40%.
Raging Chaos (Barbarian Only)
While you are not Healthy, you are Berserking, your Skills deal Fire damage, and your Casts create a Chaotic Burst for 20 Fire damage.
Purge the Infected (Druid Only)
Your Core Skills also apply 100% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30% increased damage.
Decimating Desecration (Necromancer Only)
Your Damage Over Time effects have a chance equal to your Critical Strike Chance to deal 50% increased damage.
Enervated Strikes (Rogue Only)
You no longer passively generate Energy. Your Core Skills deal 100% increased damage.
Advanced Techniques (Sorcerer Only)
Your base Core Skill ranks increase their Mana Cost by 10%, and further increase their damage by 10%.
Combined Strikes (Spiritborn Only)
Your base Core Skills hit additional times in a larger area for 20% increased damage, but also have a 10 second Cooldown. Your Basic Skill's 3rd attack resets the Cooldown on your Core Skills.
Legendary Chaos Perks
Marred Guard
You can no longer be healed above 50% Life. You gain 5.0% Maximum Resistance to All Elements, 10% Armor, and 50% increased Barrier and Fortify Generation.
Chaotic Cooldowns
Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base Cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 60 damage of your highest damage type.
Crazy Brew
Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40% increased Attack Speed and 40% increased Movement Speed for 5 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it while at full Life.
Deafening Chorus (Barbarian Only)
Your equipped Shouts are now always active with 30% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.
Wild Transformations (Druid Only)
Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds: Werewolf uses Blood Howl and grants 10% Critical Strike Damage. Werebear uses Debilitating Roar and grants 10% Damage Reduction. Human uses Cyclone Armor and grants 10% Attack Speed.
Defile the Dead (Necromancer Only)
You can consume each Corpse twice. Consuming a Corpse creates a Chaotic Burst dealing 20 Shadow damage. Consuming 10 Corpses grants you Unstoppable for 2 seconds.
Chaotic Grenades (Rogue Only)
Your Stun Grenades also trigger a Chaotic Burst, dealing 20 Physical Damage. When you drop Stun Grenades, you drop 1 more. Chaotic Burst generates 5 Energy if they hit an enemy.
Mana-Infused Conjurations (Sorcerer Only)
Your Conjurations are empowered and deal 10% increased damage but each one drains 5 Mana per second. Ice Blades attacks burst in an area around the target. Lightning Spear hits have a 10% chance to spawn static Ball Lightnings. Familiar leaves damaging ground after its attack. Hydra periodically creates Firewalls towards its target.
Back Off! (Spiritborn Only)
When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100% increased damage to all other enemies.
Unique Chaos Perks
Chaos Unleashed
Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a Boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts that each deal 60 damage of your highest damage type. Your Chaotic Bursts gain 30% Critical Strike Chance and deal 100% increased damage.
Brawn Over Brains
Gain the following: 100% Maximum Life. +50% Healing Received. 75% Overpower Damage. However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.
A Beast Cornered
For every 10% Life you are missing, you gain 10% increased damage and 5% damage reduction. Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.
Single-Minded Fury (Barbarian Only)
If you only have one Arsenal Weapon type equipped, gain the following: 30% Overpower Chance. 150% Increased Bleed Duration. 75% Maximum Life. 150% Increased Damage.
Savagery (Druid Only)
Your Companion Skills are altered to also be Core Skills and your Companions grow in size. Gain 40% Summon Damage.
Alter the Balance (Necromancer Only)
Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70 Essence.
Hit and Run (Rogue Only)
Every 15 meters you move grants you 30% increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.
Mana Shield (Sorcerer Only)
You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 2 seconds, your Mana Regeneration is increased by 5,000%. You gain 200% increased Maximum Mana and each point of Intelligence also increases your Maximum Mana by 1.
Convocation of Spirits (Spiritborn Only)
Casting a Non-Ultimate Skill has a 1.0% chance to invoke the Spirits of that Skill's types which deal 100% increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%. Your Ultimate Skills benefit from all of their Upgrades.
Diablo IV Season 10: Infernal Chaos Class Guides
Chaos Powers define Season 10, but the real depth comes from combining them with your class toolkit. Check out our class guides to see how these perks unlock new builds.