Aloft: When Minecraft Meets Wind Waker in the Clouds

Remember when survival games made you punch trees on solid ground like a peasant? Aloft's early access (January 15) said "skill issue" and yeeted entire islands into the sky. Credit where it's due: it's genuinely innovative.
Mobile Bases for Trust Fund Survivors
Why build a shack when you can pilot an entire landmass? Slap some sails on dirt, add a steering wheel, boom. You're captain of the S.S. Real Estate. It's Raft meets Minecraft meets your landlord's fever dream, and somehow it works brilliantly.
Eight-player co-op means eight floating islands trying to form Voltron. Spoiler: someone always flies into the void. Your sky village lasts exactly until Jimmy decides to explore "that way" without telling anyone. Coordination in gaming? In this economy? But when it clicks, the collaborative building feels magical.
Cozy Apocalypse Simulator 2025
Other survival games: eat raw meat, die to wolves. Aloft: tend your sky garden while the world below burns aesthetically. It's cottage core for people who took "touch grass" as a challenge.
Each island has its own ecosystem you'll definitely destroy. Overharvest everything, watch nature die, feel nothing. Environmental destruction but make it kawaii. The corruption is just spicy mushrooms with attitude. But the ecosystem interactions are surprisingly deep for early access.
Gliding between islands hits different when you've played every Breath of the Wild clone since 2017. Yes, we all saw that mechanic. No, we don't care. Flying squirrel simulator remains undefeated. The controls feel tight and responsive though.
Early Access = Paying to Beta Test
Three biomes at launch and a lot of roadmap promises everything including "beekeeping" which has proven a nice addition is multiple other survival games already. Steam Workshop support incoming so you can download other people their questionable architecture.
$24.99 for an unfinished game might sounds too much, but for the conhtent that is already available, it seems like a fair price. If everyting on the roadmap gets delivered, this might actually be a hidden gem.
Sky Pirates or Sky Mistake?
Burned out on survival games where you can't make your house fly? Aloft delivers that exact niche. Solo play feels like meditation for masochists. Multiplayer transforms into chaotic sky ballet where someone's always crashing. And it's legitimately fun.
The jank isn't a bug, it's early access tradition. Your floating paradise will occasionally remember gravity exists. Islands phase through each other. Physics engine treats suggestions as laws. Still better than Starfield though. The core loop is addictive despite the rough edges.
Pro tip: When your friend says they're "just moving their island a bit," start screaming.